2026Rebuilt
Alliances must compete to score yellow 'fuel' balls
Teams score points by:
- Shooting balls into hub
- Climb on the tower
The TechnoTicks
A place to find game info, stats, photos, and 3D models for the robots Team 236 has built.
Alliances must compete to score yellow 'fuel' balls
Teams score points by:
Alliances must compete to score coral and algae
Teams score points by: (and other stuff)
Alliances must compete to score notes in speaker, amp, and trap
Teams score points by: (and other stuff)

Alliances must compete to charge up the grid using inflatable boxes and cones.
Teams score points by:

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.
Teams score points by: (and more)
Alliances compete to recharge their Star Wars town
Teams score points by doing any of the following (and more):

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.
Teams score points by:

Teams trapped in an 8bit video game use power cubes to defeat the boss.
Teams score points by:

Teams prepare their airships for the ultimate long-distance race.
Teams score points by:

Team are on a Quest to breach their opponents' fortifications, weaken their tower with boulders, and capture their tower.
Teams score points by:

Teams compete to stack recycling bins and collect litter.
Teams score points by:

Teams score as many balls in goals as possible and maximizing their points
earned by throwing balls over the truss,
catching balls launched over the truss.
Teams score points by:

Teams try to score as many discs into goals into low, middle and high goals.
Teams score points by:

Teams compete by trying to score as many basketballs in the hoops as possible.
During the Hybrid period, one team on each alliance by operate the robot using Microsoft Kinect.
Teams score points by:

Teams attempting hang as many triangle, circle, and square logo pieces as possible.
Robots can also deploy Mini-Bots to climb vertical poles.
Teams score points by:

In the 2010 game,BREAKAWAY®, two alliances of three teams compete on a
27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals.
Additional bonus points are earned for each robot suspended in air
and not touching the field at the end of the match.

In the 2009 game, LUNACY®', robots are designed to pick up 9" game balls and score them in trailers hitched to their opponents' robots for points during a 2 minute and 15 second match.
Additional points are awarded for scoring a special game ball, the Super Cell, in the opponents' trailers during the last 20 seconds of the match.
"LUNACY" is played on a low-friction floor, which means teams must contend with the laws of physics.

In the 2008 game, "FIRST Overdrive," students' robots are designed to race around a track knocking down 40" inflated Trackballs and moving them around the track,
passing them either over or under a 6'6" overpass.
Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match

In the 2007 game, "Rack 'N' Roll," students' robots are designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center "rack" structure.
Extra points are scored by robots being in their home zone and lifted more than 4" off the floor by another robot before the end of the 2 minute and 15 second match.

In the 2006 game, "Aim High," students' robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals.
Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.

The game for the 2005 season is played on a 27' wide by 52' long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe.
The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and "claim ownership" of the goals.

The game for the 2004 season requires robots to collect and pass 13" balls to the human player to then shoot them into fixed and moveable goals.
There are three 30" balls on the playing field that can be placed on top of any goal by a robot, which will double the point value in the goal.
Additionally, robots may attempt to "hang' from a 10' bar.

The game for the 2003 season requires robots to collect and stack plastic storage containers on their side of the playing field.
The location of the robots and containers and the height of the stacks at the end of the match determine each team's score for the round.

Each 2 minute match begins with the 24' x 48' field broken up into 5 zones and set up as follows.
Four robots start on the playing field and are paired in alliances of 2. There are 2 robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and 3 moveable goals weighing approximately 130 lbs each in the center zone.
The strategies are endless, but the basic objectives are simple.
Robots race around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the 2 minutes have elapsed.

Notable for being on display at CT Science Museum 2001-2024 (now at high school)
Alliance-Based Competition: Four teams form an alliance to work together.
Scoring: Points are awarded for:
Bonus Points:
Score Calculation:

Four teams, paired in two alliances, will compete in each match.
An alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match.
At the start of a match each alliance has seven yellow balls and one black ball in their station.
In addition, there are fifteen yellow balls and two black balls on the far side of the field which may be scored by either alliance.

Points are scored by positioning "floppies," robots, and the "puck" on the playing field.
Floppies are light weight, pillow-like objects with Velcro-loop material located in the center and around the perimeter.
Each alliance has ten color coded floppies located on the playing field and at the player stations.
At the end of each two-minute match, points are awarded as follows:
Each two-team alliance will receive one point for each of its floppies that is at least 2" over and not touching the playing field surface, and
less than eight feet above the surface if the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field. Any robot that climbs onto the puck will multiply its alliance's score by three.
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