236 Technoticks Banner

Website under active development

The TechnoTicks

Our robots

A place to find game info, stats, photos, and 3D models for the robots Team 236 has built.

  • 27 seasons
  • 1999 to 2026

2026Rebuilt

Team 236's Robot"T.U.B."

Alliances must compete to score yellow 'fuel' balls

Teams score points by:

  • Shooting balls into hub
  • Climb on the tower

2025Reefscape

Team 236's Robot“Argo”

Alliances must compete to score coral and algae

Teams score points by: (and other stuff)

  • Scoring coral on reef pegs
  • Scoring algae in processor
  • Scoring algae in barge
  • Climb on barge cages

2024Crescendo

Team 236's Robot"Soundwave"

Alliances must compete to score notes in speaker, amp, and trap

Teams score points by: (and other stuff)

  • Scoring notes in speaker
  • Scoring notes in amplified speaker
  • Scoring notes in amp
  • Scoring notes in trap
  • Climb on center stage
Team 236's robot from the 2023 season (Charged Up)

2023Charged Up

Team 236's RobotUnknown

Alliances must compete to charge up the grid using inflatable boxes and cones.

Teams score points by:

  • Game piece on bottom row
  • Game piece on middle row
  • Game piece on top row
  • Supercharge bonus
  • Link
  • Docked
  • Docked and Engaged
Team 236's robot from the 2022 season (Rapid Reactâ„ )

2022Rapid Reactâ„ 

Team 236's RobotUnknown

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.

Teams score points by: (and more)

  • Score upper or lower cargo
  • Climb hanger

2020/21Infinite Recharge (part 1 & 2)

Team 236's RobotUnknown

Alliances compete to recharge their Star Wars town

Teams score points by doing any of the following (and more):

  • Power Cells in Bottom Port
  • Power Cells in Outer Port
  • Power Cells in Inner Port
  • Control Panel Rotation Control
  • Control Panel Position Control
  • Hang on Shield Generator
  • Generator Switch Level
Team 236's robot from the 2019 season (Destination: Deep Space)

2019Destination: Deep Space

Team 236's Robot"THE TICK III"

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.

Teams score points by:

  • Scoring point during the initial sandstorm
  • Preparing rockets and cargo ship with hatch panels
  • Loading cargo pods into their rockets and cargo ship
  • Returning the robot safely to the alliance's habitat
Team 236's robot from the 2018 season (FIRST POWER UPâ„ )

2018FIRST POWER UPâ„ 

Team 236's Robot"Captain Hook II"(or at least that's what it says on the GitHub)

Teams trapped in an 8bit video game use power cubes to defeat the boss.

Teams score points by:

  • Owning the scale or their switch (when the scale or is tipped in their favor) by collecting and delivering power cubes
  • Playing power ups earned by exchanging power cubes to get a timed advantage during the match.
  • Climbing the scale
Team 236's robot from the 2017 season (STEAMWORKSâ„ )

2017STEAMWORKSâ„ 

Team 236's Robot"THE TICK II"

Teams prepare their airships for the ultimate long-distance race.

Teams score points by:

  • Building Steam Pressure by collect balls and scoring in high and low goals in boiler.
  • Starting Rotors by retrieving and delivering gears to pilots on airship who install them on the appropriate rotor to complete gear train is and start rotor.
  • Preparing for Flight by climping aboard.
Team 236's robot from the 2016 season (STRONGHOLDâ„ )

2016STRONGHOLDâ„ 

Team 236's Robot"YE OLDE GEOMETRY PROBLEM"

Team are on a Quest to breach their opponents' fortifications, weaken their tower with boulders, and capture their tower.

Teams score points by:

  • Crossing eight defensive options (over 18,000 possible field configurations)
  • Retrieving and Scoring boulders through goals in the opposing tower.
  • Capturing and scaling the opponent's tower
Team 236's robot from the 2015 season (RECYCLE RUSHâ„ )

2015RECYCLE RUSHâ„ 

Team 236's Robot"DR SUESS"

Teams compete to stack recycling bins and collect litter.

Teams score points by:

  • Stacking totes on scoring platforms
  • Capping those stacks with recycling containers
  • Properly disposing of pool noodles, representing litter
Team 236's robot from the 2014 season (AERIAL ASSIST)

2014AERIAL ASSIST

Team 236's RobotUnknown

Teams score as many balls in goals as possible and maximizing their points
earned by throwing balls over the truss,
catching balls launched over the truss.

Teams score points by:

  • Scoring a ball in autonomous with extra points earned in designated hot goals.
  • Cycling a single ball as many times through the high and low goals on the far side of the field.
Team 236's robot from the 2013 season (ULTIMATE ASCENT™)

2013ULTIMATE ASCENT™

Team 236's RobotUnknown

Teams try to score as many discs into goals into low, middle and high goals.

Teams score points by:

  • Scoring discs into goals
  • Climbing at the end of the match
Team 236's robot from the 2012 season (Rebound Rumblesâ„ )

2012Rebound Rumblesâ„ 

Team 236's Robot"CHROME DOME"

Teams compete by trying to score as many basketballs in the hoops as possible.
During the Hybrid period, one team on each alliance by operate the robot using Microsoft Kinect.

Teams score points by:

  • Scoring points in top, middle, and bottom goals
  • Balancing on bridges at the end of the match
  • Working with the opposing alliance to balance on the "Coopertition®" bridge
Team 236's robot from the 2011 season (LOGO MOTION™)

2011LOGO MOTION™

Team 236's Robot"GRACIE P"

Teams attempting hang as many triangle, circle, and square logo pieces as possible.
Robots can also deploy Mini-Bots to climb vertical poles.

Teams score points by:

  • Hanging Ubertubes in autonomous on top, middle, and bottom rows.
  • Hanging logo pieces on top, middle, and bottom rows.
  • Hanging logo pieces to form the FIRST logo.
  • Deploying a minibot to climb to the top of the pole.
Team 236's robot from the 2010 season (BREAKAWAY®)

2010BREAKAWAY®

Team 236's RobotUnknown

In the 2010 game,BREAKAWAY®, two alliances of three teams compete on a
27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals.
Additional bonus points are earned for each robot suspended in air
and not touching the field at the end of the match.

Team 236's robot from the 2009 season (LUNACY®)

2009LUNACY®

Team 236's RobotThe "LUNATICK"

In the 2009 game, LUNACY®', robots are designed to pick up 9" game balls and score them in trailers hitched to their opponents' robots for points during a 2 minute and 15 second match.
Additional points are awarded for scoring a special game ball, the Super Cell, in the opponents' trailers during the last 20 seconds of the match.
"LUNACY" is played on a low-friction floor, which means teams must contend with the laws of physics.

Team 236's robot from the 2008 season (FIRST OVERDRIVE)

2008FIRST OVERDRIVE

Team 236's RobotUnknown

In the 2008 game, "FIRST Overdrive," students' robots are designed to race around a track knocking down 40" inflated Trackballs and moving them around the track,
passing them either over or under a 6'6" overpass.
Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match

Team 236's robot from the 2007 season (RACK 'N' ROLL)

2007RACK 'N' ROLL

Team 236's Robot"TIC TALON"

In the 2007 game, "Rack 'N' Roll," students' robots are designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center "rack" structure.
Extra points are scored by robots being in their home zone and lifted more than 4" off the floor by another robot before the end of the 2 minute and 15 second match.

Team 236's robot from the 2006 season (AIM HIGH)

2006AIM HIGH

Team 236's Robot"TIC TANK"

In the 2006 game, "Aim High," students' robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals.
Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.

Team 236's robot from the 2005 season (TRIPLE PLAY)

2005TRIPLE PLAY

Team 236's Robot"TIC TAC TOE"

The game for the 2005 season is played on a 27' wide by 52' long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe.
The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and "claim ownership" of the goals.

Team 236's robot from the 2004 season (FIRST FRENZY: RAISING THE BAR)

2004FIRST FRENZY: RAISING THE BAR

Team 236's Robot"CAPTAIN HOOK"

The game for the 2004 season requires robots to collect and pass 13" balls to the human player to then shoot them into fixed and moveable goals.
There are three 30" balls on the playing field that can be placed on top of any goal by a robot, which will double the point value in the goal.
Additionally, robots may attempt to "hang' from a 10' bar.

Team 236's robot from the 2003 season (STACK ATTACK)

2003STACK ATTACK

Team 236's Robot"T2"

The game for the 2003 season requires robots to collect and stack plastic storage containers on their side of the playing field.
The location of the robots and containers and the height of the stacks at the end of the match determine each team's score for the round.

Team 236's robot from the 2002 season (ZONE ZEAL)

2002ZONE ZEAL

Team 236's Robot"THE TICK"

Each 2 minute match begins with the 24' x 48' field broken up into 5 zones and set up as follows.
Four robots start on the playing field and are paired in alliances of 2. There are 2 robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and 3 moveable goals weighing approximately 130 lbs each in the center zone.
The strategies are endless, but the basic objectives are simple.
Robots race around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the 2 minutes have elapsed.

Team 236's robot from the 2001 season (DIABOLICAL DYNAMICS)

2001DIABOLICAL DYNAMICS

Team 236's Robot"DUNCAN"

Notable for being on display at CT Science Museum 2001-2024 (now at high school)

Alliance-Based Competition: Four teams form an alliance to work together.

Scoring: Points are awarded for:

  • Placing small balls in the goal
  • Placing large balls in the goal
  • Positioning robots in the End Zone
  • Positioning the stretcher in the End Zone
  • Balancing the bridge
  • Ending the match early

Bonus Points:

  • Placing a large ball on top of a goal

Score Calculation:

  • Points are multiplied by factors for bonuses and early finish.
  • Scores are rounded up to the nearest whole point.
Team 236's robot from the 2000 season (CO-OPERTITION FIRST)

2000CO-OPERTITION FIRST

Team 236's Robot"GRACY"

Four teams, paired in two alliances, will compete in each match.
An alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match.
At the start of a match each alliance has seven yellow balls and one black ball in their station.
In addition, there are fifteen yellow balls and two black balls on the far side of the field which may be scored by either alliance.

Team 236's robot from the 1999 season (DOUBLE TROUBLE)

1999DOUBLE TROUBLE

Team 236's Robot"THE TICK"

Points are scored by positioning "floppies," robots, and the "puck" on the playing field.
Floppies are light weight, pillow-like objects with Velcro-loop material located in the center and around the perimeter.
Each alliance has ten color coded floppies located on the playing field and at the player stations.

At the end of each two-minute match, points are awarded as follows:
Each two-team alliance will receive one point for each of its floppies that is at least 2" over and not touching the playing field surface, and
less than eight feet above the surface if the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field. Any robot that climbs onto the puck will multiply its alliance's score by three.

Can't find something? Reach out on the Contact Us page.