The Hall of Fame team from LOLHS and East Lyme High School width=

2024 - Crescendo

Alliances must compete to score notes in speaker, amp, and trap

Teams score points by: (and other stuff)

  • Scoring notes in speaker
  • Scoring notes in amplified speaker
  • Scoring notes in amp
  • Scoring notes in trap
  • Climb on center stage

Team 236's Robot: "Soundwave"

2024 Robot

2023 - Charged Up

Alliances must compete to charge up the grid using inflatable boxes and cones.

Teams score points by:

  • Game piece on bottom row
  • Game piece on middle row
  • Game piece on top row
  • Supercharge bonus
  • Link
  • Docked
  • Docked and Engaged

Team 236's Robot: Unknown"

2023 Robot

2022 - Rapid React℠

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.

Teams score points by: (and more)

  • Score upper or lower cargo
  • Climb hanger

Team 236's Robot: Unknown

2022 Robot

2020/21 - Infinite Recharge (part 1 & 2)

Alliances compete to recharge their Star Wars town

Teams score points by doing any of the following (and more):

  • Power Cells in Bottom Port
  • Power Cells in Outer Port
  • Power Cells in Inner Port
  • Control Panel Rotation Control
  • Control Panel Position Control
  • Hang on Shield Generator
  • Generator Switch Level

Team 236's Robot: Unknown

2020/21 Robot

2019 - Destination: Deep Space

Alliances must gather as many cargo pods as possible and prepare their spaceships before the next sandstorm arrives.

Teams score points by:

  • Scoring point during the initial sandstorm
  • Preparing rockets and cargo ship with hatch panels
  • Loading cargo pods into their rockets and cargo ship
  • Returning the robot safely to the alliance's habitat

Team 236's Robot: "THE TICK"

2019 Robot

2018 - Destination: Deep Space

Teams trapped in an 8bit video game use power cubes to defeat the boss.

Teams score points by:

  • Owning the scale or their switch (when the scale or is tipped in their favor) by collecting and delivering power cubes
  • Playing power ups earned by exchanging power cubes to get a timed advantage during the match.
  • Climbing the scale

Team 236's Robot: "Captain Hook II" (or at least that's what it says on the GitHub)

2018 Robot

2017 - STEAMWORKS℠

Teams prepare their airships for the ultimate long-distance race.

Teams score points by:

  • Building Steam Pressure by collect balls and scoring in high and low goals in boiler.
  • Starting Rotors by retrieving and delivering gears to pilots on airship who install them on the appropriate rotor to complete gear train is and start rotor.
  • Preparing for Flight by climping aboard.

Team 236's Robot: "THE TICK II"

2017 Robot

2016 - STRONGHOLD℠

Team are on a Quest to breach their opponents' fortifications, weaken their tower with boulders, and capture their tower.

Teams score points by:

  • Crossing eight defensive options (over 18,000 possible field configurations)
  • Retrieving and Scoring boulders through goals in the opposing tower.
  • Capturing and scaling the opponent's tower

Team 236's Robot: "YE OLDE GEOMETRY PROBLEM"

2016 Robot


2015 - RECYCLE RUSH℠

Teams compete to stack recycling bins and collect litter.

Teams score points by:

  • Stacking totes on scoring platforms
  • Capping those stacks with recycling containers
  • Properly disposing of pool noodles, representing litter

Team 236's Robot: "DR SUESS"

2015 Robot

2014 - ARIAL ASSIST

Teams score as many balls in goals as possible and maximizing their points
earned by throwing balls over the truss,
catching balls launched over the truss.

Teams score points by:

  • Scoring a ball in autonomous with extra points earned in designated hot goals.
  • Cycling a single ball as many times through the high and low goals on the far side of the field.

Team 236's Robot: Unknown

2014 Robot

2013 - ULTIMATE ASCENT™

Teams try to score as many discs into goals into low, middle and high goals.

Teams score points by:

  • Scoring discs into goals
  • Climbing at the end of the match

Team 236's Robot: Unknown

2013 Robot

2012 - Rebound Rumbles℠

Teams compete by trying to score as many basketballs in the hoops as possible.
During the Hybrid period, one team on each alliance by operate the robot using Microsoft Kinect.

Teams score points by:

  • Scoring points in top, middle, and bottom goals
  • Balancing on bridges at the end of the match
  • Working with the opposing alliance to balance on the "Coopertition®" bridge

Team 236's Robot: "CHROME DOME"

2012 Robot

2011 - LOGO MOTION™

Teams attempting hang as many triangle, circle, and square logo pieces as possible.
Robots can also deploy Mini-Bots to climb vertical poles.

Teams score points by:

  • Hanging Ubertubes in autonomous on top, middle, and bottom rows.
  • Hanging logo pieces on top, middle, and bottom rows.
  • Hanging logo pieces to form the FIRST logo.
  • Deploying a minibot to climb to the top of the pole.

Team 236's Robot: "GRACIE P"

2011 Robot

2010 - BREAKAWAY®

In the 2010 game,BREAKAWAY®, two alliances of three teams compete on a
27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals.
Additional bonus points are earned for each robot suspended in air
and not touching the field at the end of the match.

Team 236's Robot: Unknown

2010 Robot

2009 - LUNACY®

In the 2009 game, LUNACY®', robots are designed to pick up 9" game balls and score them in trailers hitched to their opponents' robots for points during a 2 minute and 15 second match.
Additional points are awarded for scoring a special game ball, the Super Cell, in the opponents' trailers during the last 20 seconds of the match.
"LUNACY" is played on a low-friction floor, which means teams must contend with the laws of physics.

Team 236's Robot: The "LUNATICK"

2009 Robot

2008 - FIRST OVERDRIVE

In the 2008 game, "FIRST Overdrive," students' robots are designed to race around a track knocking down 40" inflated Trackballs and moving them around the track,
passing them either over or under a 6'6" overpass.
Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match

Team 236's Robot: Unknown

2008 Robot

2007 - RACK 'N' ROLL

In the 2007 game, "Rack 'N' Roll," students' robots are designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center "rack" structure.
Extra points are scored by robots being in their home zone and lifted more than 4" off the floor by another robot before the end of the 2 minute and 15 second match.

Team 236's Robot: "TIC TALON"

2007 Robot

2006 - AIM HIGH

In the 2006 game, "Aim High," students' robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals.
Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.

Team 236's Robot: "TIC TANK"

2006 Robot

2005 - TRIPLE PLAY

The game for the 2005 season is played on a 27' wide by 52' long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe.
The robots will attempt to place the red and blue game tetras in or on one or more of the nine goals to score points and "claim ownership" of the goals.

Team 236's Robot: "TIC TAC TOE"

2005 Robot

2004 - FIRST FRENZY: RAISING THE BAR

The game for the 2004 season requires robots to collect and pass 13" balls to the human player to then shoot them into fixed and moveable goals.
There are three 30" balls on the playing field that can be placed on top of any goal by a robot, which will double the point value in the goal.
Additionally, robots may attempt to "hang' from a 10' bar.

Team 236's Robot: "CAPTAIN HOOK"

2004 Robot

2003 - STACK ATTACK

The game for the 2003 season requires robots to collect and stack plastic storage containers on their side of the playing field.
The location of the robots and containers and the height of the stacks at the end of the match determine each team's score for the round.

Team 236's Robot: "T2"

2003 Robot

2002 - ZONE ZEAL

Each 2 minute match begins with the 24' x 48' field broken up into 5 zones and set up as follows.
Four robots start on the playing field and are paired in alliances of 2. There are 2 robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and 3 moveable goals weighing approximately 130 lbs each in the center zone.
The strategies are endless, but the basic objectives are simple.
Robots race around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the 2 minutes have elapsed.

Team 236's Robot: "THE TICK"

2002 Robot

2001 - DIABOLICAL DYNAMICS

Alliance-Based Competition: Four teams form an alliance to work together.

Scoring: Points are awarded for:

  • Placing small balls in the goal
  • Placing large balls in the goal
  • Positioning robots in the End Zone
  • Positioning the stretcher in the End Zone
  • Balancing the bridge
  • Ending the match early

Bonus Points:

  • Placing a large ball on top of a goal

Score Calculation:

  • Points are multiplied by factors for bonuses and early finish.
  • Scores are rounded up to the nearest whole point.

Team 236's Robot: "DUNKIN"

Notable for being on display at CT Science Museum 2001-2024 (now at high school)

2001 Robot

2000 - CO-OPERTITION FIRST

Four teams, paired in two alliances, will compete in each match.
An alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match.
At the start of a match each alliance has seven yellow balls and one black ball in their station.
In addition, there are fifteen yellow balls and two black balls on the far side of the field which may be scored by either alliance.

Team 236's Robot: "GRACY"

2000 Robot

1999 - DOUBLE TROUBLE

Points are scored by positioning "floppies," robots, and the "puck" on the playing field.
Floppies are light weight, pillow-like objects with Velcro-loop material located in the center and around the perimeter.
Each alliance has ten color coded floppies located on the playing field and at the player stations.

At the end of each two-minute match, points are awarded as follows:
Each two-team alliance will receive one point for each of its floppies that is at least 2" over and not touching the playing field surface, and
less than eight feet above the surface if the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field. Any robot that climbs onto the puck will multiply its alliance's score by three.

Team 236's Robot: "THE TICK"

1999 Robot

Copyright (c) 2024 Team 236 - TechnoTicks

https://github.com/Team236/team236.github.io